Fail fast and not over-engineering, I believe in programming by iteration and that nothing is perfect for the first time. You can expect not-so-long design at pre-production, features that will be incremented over time, and a bit of hack jobs when dealing with unexpected deadline.
Working on games since 2011, I've developed over 20 games from mobile games to game jams, and now over to VR and PC games. I'm proficient in technical design, architecture, and general gameplay programming especially using Unity3D.
Currently I'm active on an indie game jam group called Circus Horse doing lead programming and other various roles. I'm also freelancing as a Game Programmer while remastering the low-level knowledge so I can have a better foundation and develop more complex games for a long time.
Loves reading, video games, and new technology.