Fail fast and not over-engineering, I believe in programming by iteration and that nothing is perfect for the first time. You can expect not-so-long design at pre-production, features that will be incremented over time, and a bit of hack jobs when dealing with unexpected deadline.
Working on games since 2011, I've developed over 30 games from mobile games to game jams, and now focusing to Virtual Reality and PC/Console games. I'm proficient in technical design, architecture, and game programming while dabbling in storytelling and production in my spare time.
Currently I'm active on an indie game jam group called Circus Horse doing lead programming and other various roles. I'm also freelancing as a Game Programmer while remastering the low-level knowledge so I can have a better foundation and develop more complex games for a long time.
Loves reading, video games, and new technology.